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Get started with targeting your ARCore Unity apps to Android.
This guide shows you how to set up your development environment and try outan ARCore sample app.
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Requirements
App for android free. Hardware
- An ARCore supported device
- A USB cable to connect your device to your development machine
Software
- Make sure to includeAndroid Build Support during installation
- The Universal Render Pipeline (formerly known as Ligthweight RenderPipeline or LWRP) is not supported by the ARCore SDK for Unity
- When using Unity 2019, the following Unity packages are required:
- Multiplayer HLAPI
- XR Legacy Input Helper
- Android SDK 7.0 (API Level 24) or later, installed using the SDK Manager in Android Studio
Get the ARCore SDK for Unity
- Download ARCore SDK for Unity 1.13.0 or later.
The SDK is downloaded asarcore-unity-sdk-1.13.0.unitypackage
.
Create a new project and import the SDK
- Open Unity and create a new 3D project.
- Unity 2019 only: Select Window > Package Manager and install thefollowing packages:
- Multiplayer HLAPI (required by the CloudAnchors sample)
- XR Legacy Input Helpers (required by Instant Preview, which uses the
TrackedPoseDriver
)
- Import the ARCore SDK for Unity:
- Select Assets > Import Package > Custom Package.
- Select the
arcore-unity-sdk-1.13.0.unitypackage
that you downloaded. - In the Importing Package dialog, make sure that all package options are selectedand click Import.
Open the sample scene
- In the Unity Project window, you can find the HelloAR sample in:
Assets/GoogleARCore/Examples/HelloAR/Scenes/
.
Configure project settings
- Go to File > Build Settings to open the Build Settingswindow.
- Select Android and click Switch Platform.
- In the Build Settings window, click Player Settings.
- In the Settings window, configure the following:
Setting Value Player Settings > Other Settings > Rendering Uncheck Auto Graphics API
If Vulkan is listed under Graphics APIs, remove it.Player Settings > Other Settings > Package Name Create a unique app ID using a Java package name format.
For example, usecom.example.helloAR
Player Settings > Other Settings > Minimum API Level Android 7.0 'Nougat' (API Level 24) or higher
(For AR Optional apps, the Minimum API level is 14.)Player Settings > XR Settings > ARCore Supported Enable
Build and run the sample app
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- Enable developer options and USB debuggingon your device.
- Connect your device to your development machine.
- In the Unity Build Settings window, click Build and Run.
Unity builds your project into an Android APK, installs it on your device,and launches it. - Move your device around until ARCore starts detecting and visualizing planes.
- Tap a plane to put an Andy Android object on it.
- (Optional) Use Android logcatto view log messages or Android Device Monitorto analyze the device more comprehensively.
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Next Steps
- Step through the HelloAR code in the HelloAR Sample App Tour.
- Learn how to Enable ARCore in your app.
- Use Augmented Images to build apps that can respond to 2D images, such as posters or logos, in the user's environment.
- Use Cloud Anchors to create shared AR experiences across iOS and Android users.
- Review Runtime Considerations.
- Review Design Guidelines.